dc.contributor.advisor |
Pelillo, Marcello |
it_IT |
dc.contributor.author |
Tripodi, Rocco <1982> |
it_IT |
dc.date.accessioned |
2015-11-30 |
it_IT |
dc.date.accessioned |
2016-06-30T11:35:29Z |
|
dc.date.available |
2016-06-30T11:35:29Z |
|
dc.date.issued |
2016-02-04 |
it_IT |
dc.identifier.uri |
http://hdl.handle.net/10579/8351 |
|
dc.description.abstract |
This thesis is aimed at discovering new learning algorithms inspired by principles of biological evolution, which are able to exploit relational and contextual information, viewing clustering and classification problems in a dynamical system perspective. In particular, we have investigated how game theoretic models can be used to solve different Natural Language Processing tasks. Traditional studies of language have used a game-theoretic perspective to study how language evolves over time and how it emerges in a community but to the best of our knowledge, this is the first attempt to use game-theory to solve specific problems in this area.
These models are based on the concept of equilibrium, a state of a system, which emerges after a series of interactions among the elements, which are part of it. Starting from a situation in which there is uncertainty about a particular phenomenon, they describe how a disequilibrium state resolves in equilibrium. The games are situations in which a group of objects has to be classified or clustered and each of them has to choose its collocation in a predefined set of classes. The choice of each one is influenced by the choices of the other and the satisfaction that a player has, about the outcome of a game, is determined by a payoff function, which the players try to maximize. After a series of interactions the players learn to play their best strategies, leading to an equilibrium state and to the resolution of the problem.
From a machine-learning perspective this approach is appealing, because it can be employed as an unsupervised, semi-supervised or supervised learning model. We have used it to resolve the word sense disambiguation problem. We casted this task as a constraint satisfaction problem, where each word to be disambiguated is con- strained to choose the most coherent sense among the available, according to the sense that the words around it are choosing. This formulation ensures the mainte- nance of textual coherence and has been tested against state-of-the-art algorithms with higher and more stable results.
We have also used a game theoretic formulation, to improve the clustering results of dominant set clustering and non-negative matrix factorization technique. We evaluated our system on different document datasets through different approaches, achieving results, which outperform state-of-the-art algorithms.
This work opened new perspectives in game theoretic models, demonstrating that these approaches are promising and that they can be employed also for the resolution of new problems. |
it_IT |
dc.language.iso |
en |
it_IT |
dc.publisher |
Università Ca' Foscari Venezia |
it_IT |
dc.rights |
© Rocco Tripodi, 2016 |
it_IT |
dc.title |
Evolutionary game theoretic models for natural language processing |
it_IT |
dc.title.alternative |
|
it_IT |
dc.type |
Doctoral Thesis |
it_IT |
dc.degree.name |
Informatica |
it_IT |
dc.degree.level |
Dottorato di ricerca |
it_IT |
dc.degree.grantor |
Dipartimento di Scienze Ambientali, Informatica e Statistica |
it_IT |
dc.description.academicyear |
2014/2015, sessione 2014/2015 |
it_IT |
dc.description.cycle |
28 |
it_IT |
dc.degree.coordinator |
Focardi, Riccardo |
it_IT |
dc.location.shelfmark |
D001599 |
it_IT |
dc.location |
Venezia, Archivio Università Ca' Foscari, Tesi Dottorato |
it_IT |
dc.rights.accessrights |
openAccess |
it_IT |
dc.thesis.matricno |
813696 |
it_IT |
dc.format.pagenumber |
[8], VI, 98 p. |
it_IT |
dc.subject.miur |
INF/01 INFORMATICA |
it_IT |
dc.description.note |
|
it_IT |
dc.degree.discipline |
|
it_IT |
dc.contributor.co-advisor |
|
it_IT |
dc.provenance.upload |
Rocco Tripodi (813696@stud.unive.it), 2015-11-30 |
it_IT |
dc.provenance.plagiarycheck |
Marcello Pelillo (pelillo@unive.it), 2016-01-19 |
it_IT |