Semi-supervised learning and applications : a game-theoretic perspective

DSpace/Manakin Repository

Show simple item record

dc.contributor.advisor Pelillo, Marcello it_IT
dc.contributor.author Vascon, Sebastiano <1982> it_IT
dc.date.accessioned 2019-12-09 it_IT
dc.date.accessioned 2020-10-14T07:10:51Z
dc.date.issued 2020-01-31 it_IT
dc.identifier.uri http://hdl.handle.net/10579/17851
dc.description.abstract This thesis is focused on semi-supervised learning (SSL) algorithms, a family of methods lying in between supervised and unsupervised learning. The main characteristic of SSL algorithms is that they exploit at the same time the structure of the data (their features) and the available labeling information to estimates the boundaries of the classes/clusters. For this reason, they are particularly suitable in a regime of scarcity of labeled data or in the cases whether the data annotation is expensive or time-consuming. Here, we will exploit a recent algorithm, rooted in the evolutionary game-theory, named “Graph Transduction Games”. The GTG algorithm explicitly models an SSL problem as a non-cooperative game where players represent the data and the strategies the possible labels. A player chooses a strategy and receives a payoff which is proportional to the choice of the other players and to their similarities. The game is iterated until all the players have chosen their best strategy, and no one has any incentive to change his/her choice. The final labeling is then a property that emerges by the players interactions, hence from the data. During the labeling process, the similarities between all the data are taken into account, creating a context in which similar points affect each other in deciding the final labeling assignment. The neighboring players (data), hence the context, help in situations in which intrinsic ambiguities in the data may lead to inconsistent class assignments. Within this thesis, the GTG algorithm and the context in which players are playing will be explored into applications like bioinformatics, natural language processing, computer vision, and pure machine learning problems. it_IT
dc.language.iso en it_IT
dc.publisher Università Ca' Foscari Venezia it_IT
dc.rights © Sebastiano Vascon, 2020 it_IT
dc.title Semi-supervised learning and applications : a game-theoretic perspective it_IT
dc.title.alternative it_IT
dc.type Doctoral Thesis it_IT
dc.degree.name Informatica it_IT
dc.degree.level Dottorato di ricerca it_IT
dc.degree.grantor Dipartimento di Scienze Ambientali, Informatica e Statistica it_IT
dc.description.academicyear Dottorato - Ciclo32° - Appello 17-01-20 it_IT
dc.description.cycle 32
dc.degree.coordinator Cortesi, Agostino it_IT
dc.location.shelfmark D002052
dc.location Venezia, Archivio Università Ca' Foscari, Tesi Dottorato it_IT
dc.rights.accessrights openAccess it_IT
dc.thesis.matricno 788442 it_IT
dc.format.pagenumber 119 p.
dc.subject.miur INF/01 INFORMATICA it_IT
dc.description.note it_IT
dc.degree.discipline it_IT
dc.contributor.co-advisor it_IT
dc.provenance.upload Sebastiano Vascon (788442@stud.unive.it), 2019-12-09 it_IT
dc.provenance.plagiarycheck Marcello Pelillo (pelillo@unive.it), 2020-01-17 it_IT


Files in this item

This item appears in the following Collection(s)

Show simple item record