dc.contributor.advisor |
Finotto, Vladi |
it_IT |
dc.contributor.author |
Brunello, Alex <1990> |
it_IT |
dc.date.accessioned |
2014-06-08 |
it_IT |
dc.date.accessioned |
2014-09-20T09:09:44Z |
|
dc.date.available |
2014-09-20T09:09:44Z |
|
dc.date.issued |
2014-06-27 |
it_IT |
dc.identifier.uri |
http://hdl.handle.net/10579/5021 |
|
dc.description.abstract |
This thesis analyze the impact of the introduction of gamified innovative products in the market. It explicit the enablers of a gamification strategy in a B2C environment and the opportunity and threats of the strategy implementation. Secondly, it analyze the NIKE+ Fuelband Case, the impact on business performances and brand awareness. |
it_IT |
dc.language.iso |
en |
it_IT |
dc.publisher |
Università Ca' Foscari Venezia |
it_IT |
dc.rights |
© Alex Brunello, 2014 |
it_IT |
dc.title |
The impact of Gamification on Business Performance |
it_IT |
dc.title.alternative |
The use of Gamification to increase customer satisfaction and brand loyalty: The Nike case |
it_IT |
dc.type |
Master's Degree Thesis |
it_IT |
dc.degree.name |
Economia e gestione delle aziende |
it_IT |
dc.degree.level |
Laurea magistrale |
it_IT |
dc.degree.grantor |
Dipartimento di Management |
it_IT |
dc.description.academicyear |
2013/2014, sessione estiva |
it_IT |
dc.rights.accessrights |
openAccess |
it_IT |
dc.thesis.matricno |
829010 |
it_IT |
dc.subject.miur |
SECS-P/08 ECONOMIA E GESTIONE DELLE IMPRESE |
it_IT |
dc.description.note |
|
it_IT |
dc.degree.discipline |
|
it_IT |
dc.contributor.co-advisor |
|
it_IT |
dc.date.embargoend |
|
it_IT |
dc.provenance.upload |
Alex Brunello (829010@stud.unive.it), 2014-06-08 |
it_IT |
dc.provenance.plagiarycheck |
Vladi Finotto (vfinotto@unive.it), 2014-06-16 |
it_IT |