The impact of Gamification on Business Performance

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dc.contributor.advisor Finotto, Vladi it_IT
dc.contributor.author Brunello, Alex <1990> it_IT
dc.date.accessioned 2014-06-08 it_IT
dc.date.accessioned 2014-09-20T09:09:44Z
dc.date.available 2014-09-20T09:09:44Z
dc.date.issued 2014-06-27 it_IT
dc.identifier.uri http://hdl.handle.net/10579/5021
dc.description.abstract This thesis analyze the impact of the introduction of gamified innovative products in the market. It explicit the enablers of a gamification strategy in a B2C environment and the opportunity and threats of the strategy implementation. Secondly, it analyze the NIKE+ Fuelband Case, the impact on business performances and brand awareness. it_IT
dc.language.iso en it_IT
dc.publisher Università Ca' Foscari Venezia it_IT
dc.rights © Alex Brunello, 2014 it_IT
dc.title The impact of Gamification on Business Performance it_IT
dc.title.alternative The use of Gamification to increase customer satisfaction and brand loyalty: The Nike case it_IT
dc.type Master's Degree Thesis it_IT
dc.degree.name Economia e gestione delle aziende it_IT
dc.degree.level Laurea magistrale it_IT
dc.degree.grantor Dipartimento di Management it_IT
dc.description.academicyear 2013/2014, sessione estiva it_IT
dc.rights.accessrights openAccess it_IT
dc.thesis.matricno 829010 it_IT
dc.subject.miur SECS-P/08 ECONOMIA E GESTIONE DELLE IMPRESE it_IT
dc.description.note it_IT
dc.degree.discipline it_IT
dc.contributor.co-advisor it_IT
dc.date.embargoend it_IT
dc.provenance.upload Alex Brunello (829010@stud.unive.it), 2014-06-08 it_IT
dc.provenance.plagiarycheck Vladi Finotto (vfinotto@unive.it), 2014-06-16 it_IT


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