Multiple Target Tracking As a Graph Transduction Game

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dc.contributor.advisor Pelillo, Marcello it_IT
dc.contributor.author Dagnew, Tewodros Mulugeta <1988> it_IT
dc.date.accessioned 2013-10-10 it_IT
dc.date.accessioned 2013-12-03T12:01:21Z
dc.date.available 2015-01-17T09:36:09Z
dc.date.issued 2013-10-30 it_IT
dc.identifier.uri http://hdl.handle.net/10579/3474
dc.description.abstract This thesis talks about a semi-supervised learning applied on tracking multiple people in a video surveillance scenarios as graph transduction based on the notion of game theoretic approach. Graph transduction is a semi supervised learning technique that tries to do classification over a graph of labeled and unlabeled data points (i.e. the labeled nodes with zero entropy, and the unlabeled ones with maximum entropy); here the data points are the detected persons in each frame. As we know, Videos are composed of frames and in each frame there are peoples. And using people detectors (this topic is another issue and it is out of the scope of this thesis), we can detect people. Then each picture of detected patches will be treated as a graph nodes And there will be a similarity comparison between the nodes. In the beginning targets to be tracked will be labeled, and then the provided labels propagate to the unlabeled ones consistently which means the target will be tracked in each frame of the video. The frame work is based on game theoretic notion. The transduction or information propagation is formulated in terms of a non-cooperative multi player game, where equilibrium is in a sense of consistent labeling of the data or assigning targets to each patches of the frames, which the video is composed of. And multiple targets can be tracked simultaneously. It can be seen as a learning approach that considers the tracking problem as a semi supervised learning problem, where given few target samples, we look forward for searching target occurrences in the video stream. The people’s appearances are modeled by using covariance matrices on color and gradient information which lie on Riemannian manifolds. Experiments tested on some video datasets show promising good results. it_IT
dc.language.iso en it_IT
dc.publisher Università Ca' Foscari Venezia it_IT
dc.rights © Tewodros Mulugeta Dagnew, 2013 it_IT
dc.title Multiple Target Tracking As a Graph Transduction Game it_IT
dc.title.alternative it_IT
dc.type Master's Degree Thesis it_IT
dc.degree.name Informatica - computer science it_IT
dc.degree.level Laurea magistrale it_IT
dc.degree.grantor Dipartimento di Scienze Ambientali, Informatica e Statistica it_IT
dc.description.academicyear 2012/2013, sessione autunnale it_IT
dc.rights.accessrights openAccess it_IT
dc.thesis.matricno 838218 it_IT
dc.subject.miur INF/01 INFORMATICA it_IT
dc.description.note The works described in this thesis might get published and it contains novel aspects/works. WE HAVE GOT A PROMISING GOOD RESULTS. it_IT
dc.degree.discipline it_IT
dc.contributor.co-advisor it_IT
dc.provenance.upload Tewodros Mulugeta Dagnew (838218@stud.unive.it), 2013-10-10 it_IT
dc.provenance.plagiarycheck Marcello Pelillo (pelillo@unive.it), 2013-10-01 it_IT


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