The Age of Video Games: Language and Narrative

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dc.contributor.advisor Newbold, David John it_IT
dc.contributor.author Addis, Pietro <1991> it_IT
dc.date.accessioned 2017-06-19 it_IT
dc.date.accessioned 2017-09-29T12:59:24Z
dc.date.available 2017-09-29T12:59:24Z
dc.date.issued 2017-07-07 it_IT
dc.identifier.uri http://hdl.handle.net/10579/10634
dc.description.abstract The language of video games has acquired importance throughout the years, from its birth to its development, and has changed and modified its vocabulary, following the trend and the will of the gaming community, namely the creators and users of this language. Furthermore, the narrative medium of videogames has broadened the definition of ‘narrative’ giving to the term new significance and providing to its users a new type of experience, that of participated narration. However, the participatory narrative found in videogames has not revolutionized or created something entirely new. Following the previous studies on the two subjects, the scope of the dissertation is to analyse the main characteristics of the Internet Language, with a particular focus on the Language of Video-games and to discuss the elements which construct the narrative of a video game (i.e. how the narrative is constructed, what narrative elements are used). Moreover, the thesis will also provide new examples of new video-game terms coinages and will discuss, in connection to the narrative, the issue of the moral in videogames. it_IT
dc.language.iso en it_IT
dc.publisher Università Ca' Foscari Venezia it_IT
dc.rights © Pietro Addis, 2017 it_IT
dc.title The Age of Video Games: Language and Narrative it_IT
dc.title.alternative The Age of Video Games: Language and Narrative it_IT
dc.type Master's Degree Thesis it_IT
dc.degree.name Lingue e letterature europee, americane e postcoloniali it_IT
dc.degree.level Laurea magistrale it_IT
dc.degree.grantor Dipartimento di Studi Linguistici e Culturali Comparati it_IT
dc.description.academicyear 2016/2017 sessione estiva it_IT
dc.rights.accessrights openAccess it_IT
dc.thesis.matricno 833471 it_IT
dc.subject.miur L-LIN/10 LETTERATURA INGLESE it_IT
dc.description.note Analysis of the characteristics of video games narrative and of the language used by the Gaming community it_IT
dc.degree.discipline it_IT
dc.contributor.co-advisor it_IT
dc.subject.language INGLESE it_IT
dc.date.embargoend it_IT
dc.provenance.upload Pietro Addis (833471@stud.unive.it), 2017-06-19 it_IT
dc.provenance.plagiarycheck David John Newbold (newbold@unive.it), 2017-07-03 it_IT


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