dc.contributor.advisor |
Caon, Fabio |
it_IT |
dc.contributor.author |
Lovat, Samuele <1990> |
it_IT |
dc.date.accessioned |
2017-06-21 |
it_IT |
dc.date.accessioned |
2017-09-29T12:52:55Z |
|
dc.date.available |
2019-02-26T10:24:47Z |
|
dc.date.issued |
2017-07-13 |
it_IT |
dc.identifier.uri |
http://hdl.handle.net/10579/10402 |
|
dc.description.abstract |
This paper deals with the feasability of implementing exercises targeting language learning into a restrictive videogame environment following the tradition of so called “serious games”. In our prototype this would be a fictional operating room surgery. A sidebenefit of this task based ludic approach is that language is not the explicit goal of the activity, rather it is more naturally used as a mean through which to achieve something else, resembling the role played by native speakers’ languages. |
it_IT |
dc.language.iso |
en |
it_IT |
dc.publisher |
Università Ca' Foscari Venezia |
it_IT |
dc.rights |
© Samuele Lovat, 2017 |
it_IT |
dc.title |
L.L.A.T : un'applicazione per l'insegnamento linguistico d'impronta ludica |
it_IT |
dc.title.alternative |
L.L.A.T: un'applicazione per l'insegnamento linguistico d'impronta ludica |
it_IT |
dc.type |
Master's Degree Thesis |
it_IT |
dc.degree.name |
Scienze del linguaggio |
it_IT |
dc.degree.level |
Laurea magistrale |
it_IT |
dc.degree.grantor |
Dipartimento di Studi Linguistici e Culturali Comparati |
it_IT |
dc.description.academicyear |
2016/2017 sessione estiva |
it_IT |
dc.rights.accessrights |
embargoedAccess |
it_IT |
dc.thesis.matricno |
829310 |
it_IT |
dc.subject.miur |
L-LIN/02 DIDATTICA DELLE LINGUE MODERNE |
it_IT |
dc.description.note |
Versione del 21/06/2017 |
it_IT |
dc.degree.discipline |
|
it_IT |
dc.contributor.co-advisor |
|
it_IT |
dc.subject.language |
INGLESE |
it_IT |
dc.provenance.upload |
Samuele Lovat (829310@stud.unive.it), 2017-06-21 |
it_IT |
dc.provenance.plagiarycheck |
Fabio Caon (fabiocaon@unive.it), 2017-07-03 |
it_IT |